Elemental Properties

On MouRO, the elemental tables have been changed somewhat. You can now combine effects from cards and armors to increase your elemental level as high as level 3.

Increasing Elemental Level
If you are adding two of the same elemental card to an armor, you will become level 2 of the appropriate element. However, if the armor is of different element or the cards are different, the Elemental Mixing system will take place.

When mixing elements, you add the value of both of the elements together and then divide the sum with 10. The remainder is the resulting element. Note that the order of the applied cards matters. For example, if you slot Pasana Card (Fire) into a Wind armor, the element will become Dark Lv. 2 (4+3 = 7). If you also have a Dokebi card applied, the element becomes Water Lv. 3 - however, if the Dokebi card was applied first, the armor becomes Dark Lv. 3.

The elemental values (and cards) are as follows:
 * Neutral: 0
 * Water (Swordfish): 1
 * Earth (Sandman): 2
 * Fire (Pasana): 3
 * Wind (Dokebi): 4
 * Poison (Argiope): 5
 * Holy (Angeling): 6
 * Dark/Shadow (Bathory): 7
 * Ghost (Ghostring): 8
 * Undead (Evil Druid): 9

Damage Tables
The left column shows the attack's property, whereas the top-row shows the defender's property.